i did some stuff, honestly it starts to build pretty well if i might sayy
This commit is contained in:
parent
22319e84a1
commit
9189d9cd88
22 changed files with 689 additions and 176 deletions
80
src/pathfinder2r_impl/entry.rs
Normal file
80
src/pathfinder2r_impl/entry.rs
Normal file
|
@ -0,0 +1,80 @@
|
|||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::game::{action::GameEntry, chat_message::ChatMessage};
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub enum PEntry {
|
||||
Weapon(Weapon),
|
||||
Consumable(Consumable),
|
||||
Spell(Spell),
|
||||
}
|
||||
impl GameEntry for PEntry {
|
||||
fn display_name(&self) -> String {
|
||||
match self {
|
||||
PEntry::Weapon(weapon) => weapon.name.clone(),
|
||||
PEntry::Consumable(consumable) => consumable.name.clone(),
|
||||
PEntry::Spell(spell) => spell.name.clone(),
|
||||
}
|
||||
}
|
||||
|
||||
fn load(entry: &str) -> Option<PEntry> {
|
||||
println!("loading {}", entry);
|
||||
let json = std::fs::read_to_string(format!("assets/pf2r/{}.json", entry)).ok()?;
|
||||
println!("{}", &json);
|
||||
if entry.starts_with("weapon/") {
|
||||
serde_json::from_str::<Weapon>(&json).map(|w| PEntry::Weapon(w)).ok()
|
||||
}
|
||||
else if entry.starts_with("spell/") {
|
||||
serde_json::from_str::<Spell>(&json).map(|s| PEntry::Spell(s)).ok()
|
||||
}
|
||||
else if entry.starts_with("consumable/") {
|
||||
serde_json::from_str::<Consumable>(&json).map(|s| PEntry::Consumable(s)).ok()
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn to_chat(&self, source: &str) -> ChatMessage {
|
||||
ChatMessage {
|
||||
text: format!("{} - it might be a {{weapon/short_bow}} it might not", self.display_name()),
|
||||
roll: None,
|
||||
roll_target: None,
|
||||
actions: None,
|
||||
source: String::from(source),
|
||||
targets: None,
|
||||
}
|
||||
}
|
||||
|
||||
fn all(_filter: Option<&str>) -> Vec<String> {
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Default)]
|
||||
pub struct Weapon {
|
||||
pub name: String,
|
||||
pub two_handed: bool,
|
||||
pub one_handed: bool,
|
||||
pub melee_reach: i32,
|
||||
pub ranged_reach: i32,
|
||||
// this is a weird thing but suffices for now, as it is expected as a string of `1d4 2 2d6`
|
||||
pub damage: String,
|
||||
}
|
||||
#[derive(Serialize, Deserialize, Default)]
|
||||
pub struct Consumable {
|
||||
name: String,
|
||||
traits: Vec<String>,
|
||||
/// Price in copper
|
||||
price: i32,
|
||||
bulk: i32,
|
||||
desc: String,
|
||||
}
|
||||
#[derive(Serialize, Deserialize, Default)]
|
||||
pub struct Spell {
|
||||
name: String,
|
||||
actions: i32,
|
||||
damage: String,
|
||||
damage_type: String,
|
||||
}
|
||||
|
|
@ -1,13 +1,17 @@
|
|||
use crate::game::{action::{ActionDefinition, ActionResult, GameEntry}, character_sheet::*, chat_message::{ChatMessage, RollDialogOption}};
|
||||
use tavern_macros::CharacterSheet;
|
||||
use crate::game::character_sheet::*;
|
||||
|
||||
pub mod entry;
|
||||
use entry::{PEntry, Weapon};
|
||||
|
||||
#[derive(Default, CharacterSheet)]
|
||||
pub struct Pathfinder2rCharacterSheet {
|
||||
// Genral stuff
|
||||
#[Input("Name")]
|
||||
name: String,
|
||||
#[Input("Items")]
|
||||
items: String,
|
||||
#[Input("Weapons")]
|
||||
#[InputExpr(set_items, get_items)]
|
||||
weapon: [Option<Weapon>; 2],
|
||||
// Attributes
|
||||
#[Seperator]
|
||||
#[Input("Strength")]
|
||||
|
@ -42,3 +46,81 @@ pub struct Pathfinder2rCharacterSheet {
|
|||
// TODO: Add more skills
|
||||
// TODO: Also add all the rest of the sheet items
|
||||
}
|
||||
impl Pathfinder2rCharacterSheet {
|
||||
fn set_items(&mut self, entry: EntryType) {
|
||||
if let EntryType::Array(a) = entry {
|
||||
let ws: Vec<PEntry> = a
|
||||
.iter()
|
||||
.map(|e| PEntry::load(&e.as_text()))
|
||||
.flatten()
|
||||
.collect();
|
||||
self.weapon = [None, None];
|
||||
for w in ws {
|
||||
if let PEntry::Weapon(w) = w {
|
||||
if self.weapon[0].is_none() {
|
||||
self.weapon[0] = Some(w);
|
||||
} else if self.weapon[1].is_none() {
|
||||
self.weapon[1] = Some(w);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
let s = entry.as_text();
|
||||
if let Some(PEntry::Weapon(w)) = PEntry::load(&s) {
|
||||
self.weapon[0] = Some(w);
|
||||
self.weapon[1] = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
fn get_items(&self) -> EntryType {
|
||||
EntryType::Array(
|
||||
self.weapon
|
||||
.iter()
|
||||
.flatten()
|
||||
.map(|w| EntryType::Text(w.name.clone()))
|
||||
.collect(),
|
||||
)
|
||||
}
|
||||
}
|
||||
impl Character<PEntry> for Pathfinder2rCharacterSheet {
|
||||
fn use_action(&mut self, entry: &PEntry, action: &ActionResult) -> ChatMessage {
|
||||
match entry {
|
||||
PEntry::Weapon(_) => ChatMessage {
|
||||
text: String::from("Attack"),
|
||||
roll: Some(vec![RollDialogOption { name: String::from("pierce"), dice_type: 4, dice_amount: 1, constant: 0, extra: String::new(), enabled: true }]),
|
||||
roll_target: Some(10),
|
||||
actions: Some(vec!["damage".to_string(), "double".to_string()]),
|
||||
source: self.name.clone(),
|
||||
targets: None,
|
||||
},
|
||||
PEntry::Consumable(_consumable) => if action.name == "consume" {
|
||||
ChatMessage {
|
||||
text: "Heal".to_string(),
|
||||
roll: Some(vec![RollDialogOption { name: "heal".to_string(), dice_type: 6, dice_amount: 1, constant: 0, extra: String::new(), enabled: true }]),
|
||||
roll_target: None,
|
||||
actions: Some(vec!["heal".to_string()]),
|
||||
source: self.name.clone(),
|
||||
targets: None,
|
||||
}
|
||||
} else { todo!() },
|
||||
PEntry::Spell(_spell) => todo!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn actions(&self, entry: &PEntry) -> Vec<ActionDefinition> {
|
||||
let v;
|
||||
match entry {
|
||||
PEntry::Weapon(_) =>
|
||||
// should technically check if the item is in the user's packpack or something
|
||||
// but for now just return a constant list
|
||||
v = vec![ ("wield", 0), ("attack", 1), ("drop", 0), ("stow", 0) ],
|
||||
PEntry::Consumable(_) => v = vec![("consume", 0), ("stow", 0), ("drop", 0)],
|
||||
PEntry::Spell(_) => v = vec![("cast", 1)],
|
||||
};
|
||||
v.iter()
|
||||
.map(|s| ActionDefinition { name: s.0.to_string(), targets: s.1 })
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue