not sure what is going on anymore, a lot of changes as im working on the chat thing. currently simple chat seems to work

This commit is contained in:
Rusty Striker 2024-10-01 20:53:19 +03:00
parent dd34317d14
commit acf96db186
Signed by: RustyStriker
GPG key ID: 87E4D691632DFF15
11 changed files with 170 additions and 52 deletions

View file

@ -14,25 +14,57 @@
view.onauxclick = (e) => console.log(e);
view.onmousemove = onGameMouseMove;
view.oncontextmenu = () => false;
// allow sending chat message using enter (and shift-enter for new line)
document.getElementById('newmsg-content').onkeypress = (e) => {
if(e.key == "Enter" && !e.shiftKey) {
sendChatMessage();
return false;
}
}
}
function onLoginClick() {
let username = document.getElementById('login-username').value;
let pass = document.getElementById('login-pass').value;
tavern.login(username, pass);
}
tavern.onlogin = (s) => {
console.log(s);
if(s) {
let login = document.getElementById('login-screen');
let game = document.getElementById('game');
login.style.display = 'none';
game.style.display = 'flex';
// get all chat history as soon as we get in
tavern.get_chat_history(0, 0);
}
else {
alert("Invalid username or password!");
}
}
tavern.onmessage = (m) => {
console.log(m);
let msg = document.createElement('div');
msg.className = 'chat-message';
// #abusing_style_order_as_both_id_variable_and_forcing_chronological_order
msg.style.order = m.id;
msg.innerHTML = `
<b style='align-self: center;'>${m.source}</b>
<br>
<hr style='width: 75%;' />
${m.text}
`
let history = document.getElementById('chat-history');
// this is to force update everytime we get a duplicate msg to allow msg editing (yay)
let exists = Array.from(history.children).filter(e => e.style.order == m.id)[0];
if(exists) {
history.removeChild(exists);
}
history.appendChild(msg);
}
function onLoginClick() {
let username = document.getElementById('login-username').value;
let pass = document.getElementById('login-pass').value;
if(username == 'test') {
// TODO: Remove this for when im done dev-ing with this file
tavern.onlogin(true);
}
tavern.login(username, pass);
}
function onGameViewScroll(event) {
let map = document.getElementById('map');
mapScale += (event.wheelDelta / 1800.0);
@ -50,6 +82,13 @@
map.style.top = `${mapOffsetY}px`;
}
}
function sendChatMessage() {
let tb = document.getElementById('newmsg-content');
// get the msg and reset the textarea
let text = tb.value;
tb.value = '';
tavern.simple_msg(text);
}
</script>
<style>
html, body {
@ -70,18 +109,30 @@
width: 20%;
min-width: 10%;
max-width: 50%;
background-color: rgb(17, 0, 36);
background-image: linear-gradient(135deg, rgb(17, 0, 36) 0px, rgb(17, 0, 36) 98%, rgb(188, 255, 185) 99%);
background-image: linear-gradient(135deg, #0f0f2f 0px, #0f0f2f 99%, rgb(188, 255, 185) 100%);
}
#chat-history {
display: flex;
flex-direction: column;
width: 100%;
height: 90%;
resize: vertical;
resize: none;
overflow: auto;
margin-top: 10px;
background-color:brown;
background-color:#0f0f2f;
}
.chat-message {
background-color: #ffffd6;
color: #000000;
border-width: 2px;
border-color: rgb(73, 49, 49);
border-style: solid;
border-radius: 8px;
padding: 4px 16px;
margin: 2px;
display: flex;
flex-direction: column;
}
</style>
@ -100,10 +151,11 @@
<div id="side-panel">
<div style="display: flex; flex-direction: column; width: calc(100% - 15px); height: 100%;" >
<div id="chat-history">
Chat history
</div>
<div id="chat-input" style="width: 100%; flex-grow: 1; background-color: aqua; margin: 10px 0;">
new message input
<div id="chat-input" style="width: 100%; flex-grow: 1; margin: 10px 0; display:flex;">
<textarea id="newmsg-content" placeholder="Message..." spellcheck="true" style="resize:none; height: auto; flex-grow: 1; min-width:0px;"></textarea>
<!-- it looks better without the button :( -->
<!-- <button style="height: fit-content; align-self: center; margin: 0 4px;" onclick="sendChatMessage()">Send</button> -->
</div>
</div>

View file

@ -17,8 +17,24 @@ tavern.socket.onmessage = (m) => {
tavern.socket.loggedIn = m.login.success;
tavern.call(tavern.onlogin, tavern.socket.loggedIn);
}
if(m.message) {
tavern.call(tavern.onmessage, m.message)
}
if(m.get_chat_history) {
m.get_chat_history.forEach(msg => {
tavern.call(tavern.onmessage, msg);
});
}
}
tavern.login = (username, password) => {
if(!tavern.connected || tavern.loggedIn) { return false; }
tavern.socket.send(JSON.stringify({ login: { username, password }}));
}
tavern.simple_msg = (msg, token) => {
if(!tavern.connected || tavern.loggedIn) { return false; }
tavern.socket.send(JSON.stringify({ message: { text: msg, source: token ?? "" } }));
}
tavern.get_chat_history = (from, amount) => {
if(!tavern.connected || tavern.loggedIn) { return false; }
tavern.socket.send(JSON.stringify({ get_chat_history: { from: from, amount: amount } }))
}

View file

@ -13,6 +13,7 @@ pub enum Request {
Error,
Login(login::LoginRequest),
Message(ChatMessage),
GetChatHistory { amount: usize, from: usize },
Quit,
Shutdown
}
@ -22,6 +23,7 @@ pub enum Response {
Error(RequestError),
Login(login::LoginResult),
Message(ChatMessage),
GetChatHistory(Vec<ChatMessage>),
Quit { id: String },
Shutdown,

View file

@ -1,6 +1,6 @@
use std::fmt::Debug;
use super::{action::{ActionDefinition, ActionResult, GameEntry}, chat_message::ChatMessage};
use super::{entry::{ActionDefinition, ActionResult, GameEntry}, chat_message::ChatMessage};
pub trait Character<E: GameEntry> : CharacterSheet {
/// types of actions that can be done on the specified entry (e.g. cast for spells and wear for armor)

View file

@ -14,9 +14,14 @@ pub struct ChatMessage {
/// Source/Caster/Whoever initiated the action/sent the message
pub source: String,
/// Targets of the action, for a chat message this will be empty
pub targets: Option<Vec<String>>
pub targets: Option<Vec<String>>,
/// message id, should be left emitted or 0 for new messages
#[serde(default = "default_id")]
pub id: usize,
}
fn default_id() -> usize { 0 }
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct RollDialogOption {
/// Field name

View file

@ -16,7 +16,9 @@ pub trait GameEntry : Serialize + Sized {
/// Display name (e.g. `weapon/dagger` -> `Dagger`)
fn display_name(&self) -> String;
/// Get all entries, with an optional filter (could be `weapon` for example to show only weapons)
fn all(filter: Option<&str>) -> Vec<String>;
fn all(filter: Option<&str>) -> Vec<String>;
/// Get all categories (such as weapons/consumables/spells)
fn categories() -> Vec<String>;
/// returns a chat message to show the entry (with description and all)
fn to_chat(&self, source: &str) -> ChatMessage;
}

View file

@ -6,19 +6,19 @@ use serde::Serialize;
pub mod character_sheet;
pub mod chat_message;
pub mod action;
pub mod entry;
pub trait GameImpl<C: Character<A> + Serialize, A: action::GameEntry + Serialize> {
pub trait GameImpl<C: Character<A> + Serialize, A: entry::GameEntry + Serialize> {
fn new() -> Self;
fn create_character(&mut self);
}
pub struct Game<C: Character<A> + Serialize, A: action::GameEntry + Serialize> {
pub struct Game<C: Character<A> + Serialize, A: entry::GameEntry + Serialize> {
_c: PhantomData<C>,
_a: PhantomData<A>,
characters: Vec<C>,
}
impl<C: Character<A> + Serialize, A: action::GameEntry + Serialize> GameImpl<C, A> for Game<C, A> {
impl<C: Character<A> + Serialize, A: entry::GameEntry + Serialize> GameImpl<C, A> for Game<C, A> {
fn new() -> Self {
Self {
_c: PhantomData,

View file

@ -1,4 +1,4 @@
use game::{Game, GameImpl};
use game::{chat_message::ChatMessage, Game, GameImpl};
use tokio::sync::{broadcast, mpsc};
pub mod user;
@ -8,25 +8,55 @@ pub mod game;
pub mod pathfinder2r_impl;
pub struct GameServer {
game: Game<pathfinder2r_impl::Pathfinder2rCharacterSheet, pathfinder2r_impl::entry::PEntry>
_game: Game<pathfinder2r_impl::Pathfinder2rCharacterSheet, pathfinder2r_impl::entry::Entry>,
chat: Vec<(String, ChatMessage)>,
}
impl GameServer {
pub fn new() -> Self {
Self {
game: Game::new(),
_game: Game::new(),
chat: Vec::new(),
}
}
pub async fn server_loop(mut self, mut msgs: mpsc::Receiver<(String, api::Request)>, mut broadcast: broadcast::Sender<api::Response>) {
pub async fn server_loop(mut self, mut msgs: mpsc::Receiver<(String, api::Request)>, broadcast: broadcast::Sender<api::Response>) {
while let Some(req) = msgs.recv().await {
// TODO: do stuff yo!
let (id, req) = req;
println!("Got message from {}: {:?}", &id, &req);
match req {
api::Request::Error => {},
api::Request::Login(_) => {},
api::Request::Message(msg) => { _ = broadcast.send(api::Response::Message(msg)); },
api::Request::Message(mut msg) => {
if msg.id == 0 || msg.id >= self.chat.len() {
msg.id = self.chat.len() + 1; // set the message id, 0 is invalid
}
// TODO: check if the editor is an admin as well
else if id == self.chat[msg.id].0 {
self.chat[msg.id] = (id.clone(), msg.clone());
}
else {
// if its an edit message and editor is not the owner, skip
continue;
}
if msg.source.is_empty() {
msg.source = id.clone();
}
self.chat.push((id.clone(), msg.clone()));
_ = broadcast.send(api::Response::Message(msg));
},
api::Request::Quit => { _ = broadcast.send(api::Response::Quit { id })},
api::Request::Shutdown => todo!(),
api::Request::GetChatHistory { mut amount, from: last_msg } => {
if amount == 0 { amount = self.chat.len(); }
let history: Vec<ChatMessage> = self.chat.iter()
.skip(last_msg)
.take(amount)
.map(|m| m.1.clone())
.collect();
_ = broadcast.send(api::Response::GetChatHistory(history));
},
}
}
_ = broadcast.send(api::Response::Shutdown);

View file

@ -32,7 +32,6 @@ async fn socket_receiver(mut recv: SplitStream<ws::WebSocket>, msend: mpsc::Send
match msg {
Message::Text(t) => {
let req = serde_json::from_str::<Request>(&t).unwrap_or_default();
println!("Got message: {:?}", t);
let erred = msend.send((id.clone(), req)).await.is_err();
if erred {
break;
@ -68,7 +67,7 @@ async fn handle_socket(mut socket: ws::WebSocket, msend: mpsc::Sender<(String, R
match msg {
Message::Text(t) => {
let req = serde_json::from_str::<Request>(&t).unwrap_or_default();
println!("Got message: {:?}", t);
println!("Got unauthorized message: {:?}", t);
match req {
// TODO: Actual signing in mechanism with multiple ids :)
Request::Login(r) => if r.username == "rusty" {

View file

@ -1,34 +1,34 @@
use serde::{Deserialize, Serialize};
use crate::game::{action::GameEntry, chat_message::ChatMessage};
use crate::game::{entry::GameEntry, chat_message::ChatMessage};
#[derive(Serialize, Deserialize)]
pub enum PEntry {
pub enum Entry {
Weapon(Weapon),
Consumable(Consumable),
Spell(Spell),
}
impl GameEntry for PEntry {
impl GameEntry for Entry {
fn display_name(&self) -> String {
match self {
PEntry::Weapon(weapon) => weapon.name.clone(),
PEntry::Consumable(consumable) => consumable.name.clone(),
PEntry::Spell(spell) => spell.name.clone(),
Entry::Weapon(weapon) => weapon.name.clone(),
Entry::Consumable(consumable) => consumable.name.clone(),
Entry::Spell(spell) => spell.name.clone(),
}
}
fn load(entry: &str) -> Option<PEntry> {
fn load(entry: &str) -> Option<Entry> {
println!("loading {}", entry);
let json = std::fs::read_to_string(format!("assets/pf2r/{}.json", entry)).ok()?;
println!("{}", &json);
if entry.starts_with("weapon/") {
serde_json::from_str::<Weapon>(&json).map(|w| PEntry::Weapon(w)).ok()
serde_json::from_str::<Weapon>(&json).map(|w| Entry::Weapon(w)).ok()
}
else if entry.starts_with("spell/") {
serde_json::from_str::<Spell>(&json).map(|s| PEntry::Spell(s)).ok()
serde_json::from_str::<Spell>(&json).map(|s| Entry::Spell(s)).ok()
}
else if entry.starts_with("consumable/") {
serde_json::from_str::<Consumable>(&json).map(|s| PEntry::Consumable(s)).ok()
serde_json::from_str::<Consumable>(&json).map(|s| Entry::Consumable(s)).ok()
}
else {
None
@ -43,12 +43,22 @@ impl GameEntry for PEntry {
actions: None,
source: String::from(source),
targets: None,
id: 0,
}
}
fn all(_filter: Option<&str>) -> Vec<String> {
todo!()
}
fn categories() -> Vec<String> {
vec![
"weapon", "consumable", "spell"
]
.iter()
.map(|s| s.to_string())
.collect()
}
}
#[derive(Serialize, Deserialize, Default)]

View file

@ -1,9 +1,9 @@
use crate::game::{action::{ActionDefinition, ActionResult, GameEntry}, character_sheet::*, chat_message::{ChatMessage, RollDialogOption}};
use crate::game::{entry::{ActionDefinition, ActionResult, GameEntry}, character_sheet::*, chat_message::{ChatMessage, RollDialogOption}};
use serde::Serialize;
use tavern_macros::CharacterSheet;
pub mod entry;
use entry::{PEntry, Weapon};
use entry::{Entry, Weapon};
#[derive(Default, CharacterSheet, Serialize)]
pub struct Pathfinder2rCharacterSheet {
@ -50,14 +50,14 @@ pub struct Pathfinder2rCharacterSheet {
impl Pathfinder2rCharacterSheet {
fn set_items(&mut self, entry: EntryType) {
if let EntryType::Array(a) = entry {
let ws: Vec<PEntry> = a
let ws: Vec<Entry> = a
.iter()
.map(|e| PEntry::load(&e.as_text()))
.map(|e| Entry::load(&e.as_text()))
.flatten()
.collect();
self.weapon = [None, None];
for w in ws {
if let PEntry::Weapon(w) = w {
if let Entry::Weapon(w) = w {
if self.weapon[0].is_none() {
self.weapon[0] = Some(w);
} else if self.weapon[1].is_none() {
@ -69,7 +69,7 @@ impl Pathfinder2rCharacterSheet {
}
else {
let s = entry.as_text();
if let Some(PEntry::Weapon(w)) = PEntry::load(&s) {
if let Some(Entry::Weapon(w)) = Entry::load(&s) {
self.weapon[0] = Some(w);
self.weapon[1] = None;
}
@ -85,18 +85,19 @@ impl Pathfinder2rCharacterSheet {
)
}
}
impl Character<PEntry> for Pathfinder2rCharacterSheet {
fn use_action(&mut self, entry: &PEntry, action: &ActionResult) -> ChatMessage {
impl Character<Entry> for Pathfinder2rCharacterSheet {
fn use_action(&mut self, entry: &Entry, action: &ActionResult) -> ChatMessage {
match entry {
PEntry::Weapon(_) => ChatMessage {
Entry::Weapon(_) => ChatMessage {
text: String::from("Attack"),
roll: Some(vec![RollDialogOption { name: String::from("pierce"), dice_type: 4, dice_amount: 1, constant: 0, extra: String::new(), enabled: true }]),
roll_target: Some(10),
actions: Some(vec!["damage".to_string(), "double".to_string()]),
source: self.name.clone(),
targets: None,
id: 0,
},
PEntry::Consumable(_consumable) => if action.name == "consume" {
Entry::Consumable(_consumable) => if action.name == "consume" {
ChatMessage {
text: "Heal".to_string(),
roll: Some(vec![RollDialogOption { name: "heal".to_string(), dice_type: 6, dice_amount: 1, constant: 0, extra: String::new(), enabled: true }]),
@ -104,21 +105,22 @@ impl Character<PEntry> for Pathfinder2rCharacterSheet {
actions: Some(vec!["heal".to_string()]),
source: self.name.clone(),
targets: None,
id: 0,
}
} else { todo!() },
PEntry::Spell(_spell) => todo!(),
Entry::Spell(_spell) => todo!(),
}
}
fn actions(&self, entry: &PEntry) -> Vec<ActionDefinition> {
fn actions(&self, entry: &Entry) -> Vec<ActionDefinition> {
let v;
match entry {
PEntry::Weapon(_) =>
Entry::Weapon(_) =>
// should technically check if the item is in the user's packpack or something
// but for now just return a constant list
v = vec![ ("wield", 0), ("attack", 1), ("drop", 0), ("stow", 0) ],
PEntry::Consumable(_) => v = vec![("consume", 0), ("stow", 0), ("drop", 0)],
PEntry::Spell(_) => v = vec![("cast", 1)],
Entry::Consumable(_) => v = vec![("consume", 0), ("stow", 0), ("drop", 0)],
Entry::Spell(_) => v = vec![("cast", 1)],
};
v.iter()
.map(|s| ActionDefinition { name: s.0.to_string(), targets: s.1 })