not sure what is going on anymore, a lot of changes as im working on the chat thing. currently simple chat seems to work
This commit is contained in:
parent
dd34317d14
commit
acf96db186
11 changed files with 170 additions and 52 deletions
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@ -14,25 +14,57 @@
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view.onauxclick = (e) => console.log(e);
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view.onmousemove = onGameMouseMove;
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view.oncontextmenu = () => false;
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// allow sending chat message using enter (and shift-enter for new line)
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document.getElementById('newmsg-content').onkeypress = (e) => {
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if(e.key == "Enter" && !e.shiftKey) {
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sendChatMessage();
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return false;
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}
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}
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}
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function onLoginClick() {
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let username = document.getElementById('login-username').value;
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let pass = document.getElementById('login-pass').value;
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tavern.login(username, pass);
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}
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tavern.onlogin = (s) => {
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console.log(s);
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if(s) {
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let login = document.getElementById('login-screen');
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let game = document.getElementById('game');
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login.style.display = 'none';
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game.style.display = 'flex';
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// get all chat history as soon as we get in
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tavern.get_chat_history(0, 0);
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}
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else {
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alert("Invalid username or password!");
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}
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}
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tavern.onmessage = (m) => {
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console.log(m);
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let msg = document.createElement('div');
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msg.className = 'chat-message';
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// #abusing_style_order_as_both_id_variable_and_forcing_chronological_order
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msg.style.order = m.id;
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msg.innerHTML = `
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<b style='align-self: center;'>${m.source}</b>
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<br>
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<hr style='width: 75%;' />
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${m.text}
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`
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let history = document.getElementById('chat-history');
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// this is to force update everytime we get a duplicate msg to allow msg editing (yay)
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let exists = Array.from(history.children).filter(e => e.style.order == m.id)[0];
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if(exists) {
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history.removeChild(exists);
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}
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history.appendChild(msg);
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}
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function onLoginClick() {
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let username = document.getElementById('login-username').value;
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let pass = document.getElementById('login-pass').value;
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if(username == 'test') {
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// TODO: Remove this for when im done dev-ing with this file
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tavern.onlogin(true);
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}
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tavern.login(username, pass);
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}
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function onGameViewScroll(event) {
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let map = document.getElementById('map');
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mapScale += (event.wheelDelta / 1800.0);
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@ -50,6 +82,13 @@
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map.style.top = `${mapOffsetY}px`;
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}
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}
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function sendChatMessage() {
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let tb = document.getElementById('newmsg-content');
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// get the msg and reset the textarea
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let text = tb.value;
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tb.value = '';
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tavern.simple_msg(text);
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}
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</script>
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<style>
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html, body {
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@ -70,18 +109,30 @@
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width: 20%;
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min-width: 10%;
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max-width: 50%;
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background-color: rgb(17, 0, 36);
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background-image: linear-gradient(135deg, rgb(17, 0, 36) 0px, rgb(17, 0, 36) 98%, rgb(188, 255, 185) 99%);
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background-image: linear-gradient(135deg, #0f0f2f 0px, #0f0f2f 99%, rgb(188, 255, 185) 100%);
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}
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#chat-history {
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display: flex;
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flex-direction: column;
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width: 100%;
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height: 90%;
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resize: vertical;
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resize: none;
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overflow: auto;
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margin-top: 10px;
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background-color:brown;
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background-color:#0f0f2f;
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}
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.chat-message {
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background-color: #ffffd6;
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color: #000000;
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border-width: 2px;
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border-color: rgb(73, 49, 49);
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border-style: solid;
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border-radius: 8px;
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padding: 4px 16px;
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margin: 2px;
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display: flex;
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flex-direction: column;
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}
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</style>
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@ -100,10 +151,11 @@
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<div id="side-panel">
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<div style="display: flex; flex-direction: column; width: calc(100% - 15px); height: 100%;" >
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<div id="chat-history">
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Chat history
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</div>
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<div id="chat-input" style="width: 100%; flex-grow: 1; background-color: aqua; margin: 10px 0;">
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new message input
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<div id="chat-input" style="width: 100%; flex-grow: 1; margin: 10px 0; display:flex;">
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<textarea id="newmsg-content" placeholder="Message..." spellcheck="true" style="resize:none; height: auto; flex-grow: 1; min-width:0px;"></textarea>
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<!-- it looks better without the button :( -->
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<!-- <button style="height: fit-content; align-self: center; margin: 0 4px;" onclick="sendChatMessage()">Send</button> -->
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</div>
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</div>
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@ -17,8 +17,24 @@ tavern.socket.onmessage = (m) => {
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tavern.socket.loggedIn = m.login.success;
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tavern.call(tavern.onlogin, tavern.socket.loggedIn);
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}
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if(m.message) {
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tavern.call(tavern.onmessage, m.message)
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}
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if(m.get_chat_history) {
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m.get_chat_history.forEach(msg => {
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tavern.call(tavern.onmessage, msg);
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});
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}
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}
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tavern.login = (username, password) => {
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if(!tavern.connected || tavern.loggedIn) { return false; }
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tavern.socket.send(JSON.stringify({ login: { username, password }}));
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}
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tavern.simple_msg = (msg, token) => {
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if(!tavern.connected || tavern.loggedIn) { return false; }
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tavern.socket.send(JSON.stringify({ message: { text: msg, source: token ?? "" } }));
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}
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tavern.get_chat_history = (from, amount) => {
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if(!tavern.connected || tavern.loggedIn) { return false; }
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tavern.socket.send(JSON.stringify({ get_chat_history: { from: from, amount: amount } }))
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}
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@ -13,6 +13,7 @@ pub enum Request {
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Error,
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Login(login::LoginRequest),
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Message(ChatMessage),
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GetChatHistory { amount: usize, from: usize },
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Quit,
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Shutdown
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}
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@ -22,6 +23,7 @@ pub enum Response {
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Error(RequestError),
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Login(login::LoginResult),
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Message(ChatMessage),
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GetChatHistory(Vec<ChatMessage>),
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Quit { id: String },
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Shutdown,
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@ -1,6 +1,6 @@
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use std::fmt::Debug;
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use super::{action::{ActionDefinition, ActionResult, GameEntry}, chat_message::ChatMessage};
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use super::{entry::{ActionDefinition, ActionResult, GameEntry}, chat_message::ChatMessage};
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pub trait Character<E: GameEntry> : CharacterSheet {
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/// types of actions that can be done on the specified entry (e.g. cast for spells and wear for armor)
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@ -14,9 +14,14 @@ pub struct ChatMessage {
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/// Source/Caster/Whoever initiated the action/sent the message
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pub source: String,
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/// Targets of the action, for a chat message this will be empty
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pub targets: Option<Vec<String>>
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pub targets: Option<Vec<String>>,
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/// message id, should be left emitted or 0 for new messages
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#[serde(default = "default_id")]
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pub id: usize,
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}
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fn default_id() -> usize { 0 }
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct RollDialogOption {
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/// Field name
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@ -16,7 +16,9 @@ pub trait GameEntry : Serialize + Sized {
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/// Display name (e.g. `weapon/dagger` -> `Dagger`)
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fn display_name(&self) -> String;
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/// Get all entries, with an optional filter (could be `weapon` for example to show only weapons)
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fn all(filter: Option<&str>) -> Vec<String>;
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fn all(filter: Option<&str>) -> Vec<String>;
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/// Get all categories (such as weapons/consumables/spells)
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fn categories() -> Vec<String>;
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/// returns a chat message to show the entry (with description and all)
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fn to_chat(&self, source: &str) -> ChatMessage;
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}
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@ -6,19 +6,19 @@ use serde::Serialize;
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pub mod character_sheet;
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pub mod chat_message;
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pub mod action;
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pub mod entry;
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pub trait GameImpl<C: Character<A> + Serialize, A: action::GameEntry + Serialize> {
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pub trait GameImpl<C: Character<A> + Serialize, A: entry::GameEntry + Serialize> {
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fn new() -> Self;
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fn create_character(&mut self);
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}
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pub struct Game<C: Character<A> + Serialize, A: action::GameEntry + Serialize> {
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pub struct Game<C: Character<A> + Serialize, A: entry::GameEntry + Serialize> {
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_c: PhantomData<C>,
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_a: PhantomData<A>,
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characters: Vec<C>,
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}
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impl<C: Character<A> + Serialize, A: action::GameEntry + Serialize> GameImpl<C, A> for Game<C, A> {
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impl<C: Character<A> + Serialize, A: entry::GameEntry + Serialize> GameImpl<C, A> for Game<C, A> {
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fn new() -> Self {
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Self {
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_c: PhantomData,
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40
src/lib.rs
40
src/lib.rs
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use game::{Game, GameImpl};
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use game::{chat_message::ChatMessage, Game, GameImpl};
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use tokio::sync::{broadcast, mpsc};
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pub mod user;
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pub mod pathfinder2r_impl;
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pub struct GameServer {
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game: Game<pathfinder2r_impl::Pathfinder2rCharacterSheet, pathfinder2r_impl::entry::PEntry>
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_game: Game<pathfinder2r_impl::Pathfinder2rCharacterSheet, pathfinder2r_impl::entry::Entry>,
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chat: Vec<(String, ChatMessage)>,
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}
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impl GameServer {
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pub fn new() -> Self {
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Self {
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game: Game::new(),
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_game: Game::new(),
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chat: Vec::new(),
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}
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}
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pub async fn server_loop(mut self, mut msgs: mpsc::Receiver<(String, api::Request)>, mut broadcast: broadcast::Sender<api::Response>) {
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pub async fn server_loop(mut self, mut msgs: mpsc::Receiver<(String, api::Request)>, broadcast: broadcast::Sender<api::Response>) {
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while let Some(req) = msgs.recv().await {
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// TODO: do stuff yo!
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let (id, req) = req;
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println!("Got message from {}: {:?}", &id, &req);
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match req {
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api::Request::Error => {},
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api::Request::Login(_) => {},
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api::Request::Message(msg) => { _ = broadcast.send(api::Response::Message(msg)); },
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api::Request::Message(mut msg) => {
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if msg.id == 0 || msg.id >= self.chat.len() {
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msg.id = self.chat.len() + 1; // set the message id, 0 is invalid
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}
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// TODO: check if the editor is an admin as well
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else if id == self.chat[msg.id].0 {
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self.chat[msg.id] = (id.clone(), msg.clone());
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}
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else {
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// if its an edit message and editor is not the owner, skip
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continue;
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}
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if msg.source.is_empty() {
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msg.source = id.clone();
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}
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self.chat.push((id.clone(), msg.clone()));
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_ = broadcast.send(api::Response::Message(msg));
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},
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api::Request::Quit => { _ = broadcast.send(api::Response::Quit { id })},
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api::Request::Shutdown => todo!(),
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api::Request::GetChatHistory { mut amount, from: last_msg } => {
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if amount == 0 { amount = self.chat.len(); }
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let history: Vec<ChatMessage> = self.chat.iter()
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.skip(last_msg)
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.take(amount)
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.map(|m| m.1.clone())
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.collect();
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_ = broadcast.send(api::Response::GetChatHistory(history));
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},
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}
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}
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_ = broadcast.send(api::Response::Shutdown);
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@ -32,7 +32,6 @@ async fn socket_receiver(mut recv: SplitStream<ws::WebSocket>, msend: mpsc::Send
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match msg {
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Message::Text(t) => {
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let req = serde_json::from_str::<Request>(&t).unwrap_or_default();
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println!("Got message: {:?}", t);
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let erred = msend.send((id.clone(), req)).await.is_err();
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if erred {
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break;
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@ -68,7 +67,7 @@ async fn handle_socket(mut socket: ws::WebSocket, msend: mpsc::Sender<(String, R
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match msg {
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Message::Text(t) => {
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let req = serde_json::from_str::<Request>(&t).unwrap_or_default();
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println!("Got message: {:?}", t);
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println!("Got unauthorized message: {:?}", t);
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match req {
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// TODO: Actual signing in mechanism with multiple ids :)
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Request::Login(r) => if r.username == "rusty" {
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@ -1,34 +1,34 @@
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use serde::{Deserialize, Serialize};
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use crate::game::{action::GameEntry, chat_message::ChatMessage};
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use crate::game::{entry::GameEntry, chat_message::ChatMessage};
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#[derive(Serialize, Deserialize)]
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pub enum PEntry {
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pub enum Entry {
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Weapon(Weapon),
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Consumable(Consumable),
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Spell(Spell),
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}
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impl GameEntry for PEntry {
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impl GameEntry for Entry {
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fn display_name(&self) -> String {
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match self {
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PEntry::Weapon(weapon) => weapon.name.clone(),
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PEntry::Consumable(consumable) => consumable.name.clone(),
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PEntry::Spell(spell) => spell.name.clone(),
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Entry::Weapon(weapon) => weapon.name.clone(),
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Entry::Consumable(consumable) => consumable.name.clone(),
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Entry::Spell(spell) => spell.name.clone(),
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}
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}
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fn load(entry: &str) -> Option<PEntry> {
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fn load(entry: &str) -> Option<Entry> {
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println!("loading {}", entry);
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let json = std::fs::read_to_string(format!("assets/pf2r/{}.json", entry)).ok()?;
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println!("{}", &json);
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if entry.starts_with("weapon/") {
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serde_json::from_str::<Weapon>(&json).map(|w| PEntry::Weapon(w)).ok()
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serde_json::from_str::<Weapon>(&json).map(|w| Entry::Weapon(w)).ok()
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}
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else if entry.starts_with("spell/") {
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serde_json::from_str::<Spell>(&json).map(|s| PEntry::Spell(s)).ok()
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serde_json::from_str::<Spell>(&json).map(|s| Entry::Spell(s)).ok()
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}
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else if entry.starts_with("consumable/") {
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serde_json::from_str::<Consumable>(&json).map(|s| PEntry::Consumable(s)).ok()
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serde_json::from_str::<Consumable>(&json).map(|s| Entry::Consumable(s)).ok()
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}
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else {
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None
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@ -43,12 +43,22 @@ impl GameEntry for PEntry {
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actions: None,
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source: String::from(source),
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targets: None,
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id: 0,
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}
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}
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fn all(_filter: Option<&str>) -> Vec<String> {
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todo!()
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}
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fn categories() -> Vec<String> {
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vec![
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"weapon", "consumable", "spell"
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]
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.iter()
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.map(|s| s.to_string())
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.collect()
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}
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}
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#[derive(Serialize, Deserialize, Default)]
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|
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@ -1,9 +1,9 @@
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use crate::game::{action::{ActionDefinition, ActionResult, GameEntry}, character_sheet::*, chat_message::{ChatMessage, RollDialogOption}};
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use crate::game::{entry::{ActionDefinition, ActionResult, GameEntry}, character_sheet::*, chat_message::{ChatMessage, RollDialogOption}};
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use serde::Serialize;
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use tavern_macros::CharacterSheet;
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pub mod entry;
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use entry::{PEntry, Weapon};
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use entry::{Entry, Weapon};
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#[derive(Default, CharacterSheet, Serialize)]
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pub struct Pathfinder2rCharacterSheet {
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|
@ -50,14 +50,14 @@ pub struct Pathfinder2rCharacterSheet {
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impl Pathfinder2rCharacterSheet {
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fn set_items(&mut self, entry: EntryType) {
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if let EntryType::Array(a) = entry {
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let ws: Vec<PEntry> = a
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let ws: Vec<Entry> = a
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.iter()
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.map(|e| PEntry::load(&e.as_text()))
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.map(|e| Entry::load(&e.as_text()))
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.flatten()
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.collect();
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self.weapon = [None, None];
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for w in ws {
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if let PEntry::Weapon(w) = w {
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if let Entry::Weapon(w) = w {
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if self.weapon[0].is_none() {
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self.weapon[0] = Some(w);
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} else if self.weapon[1].is_none() {
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|
@ -69,7 +69,7 @@ impl Pathfinder2rCharacterSheet {
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}
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else {
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let s = entry.as_text();
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if let Some(PEntry::Weapon(w)) = PEntry::load(&s) {
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if let Some(Entry::Weapon(w)) = Entry::load(&s) {
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self.weapon[0] = Some(w);
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self.weapon[1] = None;
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}
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|
@ -85,18 +85,19 @@ impl Pathfinder2rCharacterSheet {
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)
|
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}
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}
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impl Character<PEntry> for Pathfinder2rCharacterSheet {
|
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fn use_action(&mut self, entry: &PEntry, action: &ActionResult) -> ChatMessage {
|
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impl Character<Entry> for Pathfinder2rCharacterSheet {
|
||||
fn use_action(&mut self, entry: &Entry, action: &ActionResult) -> ChatMessage {
|
||||
match entry {
|
||||
PEntry::Weapon(_) => ChatMessage {
|
||||
Entry::Weapon(_) => ChatMessage {
|
||||
text: String::from("Attack"),
|
||||
roll: Some(vec![RollDialogOption { name: String::from("pierce"), dice_type: 4, dice_amount: 1, constant: 0, extra: String::new(), enabled: true }]),
|
||||
roll_target: Some(10),
|
||||
actions: Some(vec!["damage".to_string(), "double".to_string()]),
|
||||
source: self.name.clone(),
|
||||
targets: None,
|
||||
id: 0,
|
||||
},
|
||||
PEntry::Consumable(_consumable) => if action.name == "consume" {
|
||||
Entry::Consumable(_consumable) => if action.name == "consume" {
|
||||
ChatMessage {
|
||||
text: "Heal".to_string(),
|
||||
roll: Some(vec![RollDialogOption { name: "heal".to_string(), dice_type: 6, dice_amount: 1, constant: 0, extra: String::new(), enabled: true }]),
|
||||
|
@ -104,21 +105,22 @@ impl Character<PEntry> for Pathfinder2rCharacterSheet {
|
|||
actions: Some(vec!["heal".to_string()]),
|
||||
source: self.name.clone(),
|
||||
targets: None,
|
||||
id: 0,
|
||||
}
|
||||
} else { todo!() },
|
||||
PEntry::Spell(_spell) => todo!(),
|
||||
Entry::Spell(_spell) => todo!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn actions(&self, entry: &PEntry) -> Vec<ActionDefinition> {
|
||||
fn actions(&self, entry: &Entry) -> Vec<ActionDefinition> {
|
||||
let v;
|
||||
match entry {
|
||||
PEntry::Weapon(_) =>
|
||||
Entry::Weapon(_) =>
|
||||
// should technically check if the item is in the user's packpack or something
|
||||
// but for now just return a constant list
|
||||
v = vec![ ("wield", 0), ("attack", 1), ("drop", 0), ("stow", 0) ],
|
||||
PEntry::Consumable(_) => v = vec![("consume", 0), ("stow", 0), ("drop", 0)],
|
||||
PEntry::Spell(_) => v = vec![("cast", 1)],
|
||||
Entry::Consumable(_) => v = vec![("consume", 0), ("stow", 0), ("drop", 0)],
|
||||
Entry::Spell(_) => v = vec![("cast", 1)],
|
||||
};
|
||||
v.iter()
|
||||
.map(|s| ActionDefinition { name: s.0.to_string(), targets: s.1 })
|
||||
|
|
Loading…
Reference in a new issue