allow texture streaming(png, jpeg for now) and use texture url instead of passing textures in base64
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parent
1d63e3d983
commit
d29a2a8590
5 changed files with 47 additions and 17 deletions
14
src/lib.rs
14
src/lib.rs
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@ -144,15 +144,13 @@ impl GameServer {
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api::Request::GetTokens { scene } => {
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for token_id in self.game.available_tokens(scene) {
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if let Some(ti) = self.game.token_info(0, token_id) {
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let bits = std::fs::read(&ti.img_source).expect("FAILED READING TOKEN IMAGE");
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let img = base64::Engine::encode(&base64::prelude::BASE64_STANDARD, &bits);
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_ = broadcast.send((
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Some(id.clone()),
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api::Response::SpawnToken(SpawnToken {
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token_id: token_id,
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x: ti.x,
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y: ti.y,
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img,
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img: ti.img_source.clone(),
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}),
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));
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}
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@ -160,7 +158,7 @@ impl GameServer {
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}
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api::Request::GetCurrentScene => {
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let scene = self.game.current_scene();
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let mut scene_tokens = self
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let scene_tokens = self
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.game
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.available_tokens(scene)
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.iter()
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@ -173,10 +171,6 @@ impl GameServer {
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img: info.img_source.clone(),
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})
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.collect::<Vec<_>>();
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for spawn in scene_tokens.iter_mut() {
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let bits = std::fs::read(&spawn.img).expect("FAILED READING TOKEN IMAGE");
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spawn.img = base64::Engine::encode(&base64::prelude::BASE64_STANDARD, &bits);
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}
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_ = broadcast.send((
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Some(id.clone()),
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api::Response::ShowScene {
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@ -193,11 +187,9 @@ impl GameServer {
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img_path,
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} => {
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let token_id = self.game.create_token(map_id, character, img_path.clone(), x, y);
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let bits = std::fs::read(&img_path).expect("FAILED READING TOKEN IMAGE");
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let img = base64::Engine::encode(&base64::prelude::BASE64_STANDARD, &bits);
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_ = broadcast.send((
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Some(id.clone()),
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api::Response::SpawnToken(SpawnToken { token_id, x, y, img }),
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api::Response::SpawnToken(SpawnToken { token_id, x, y, img: img_path.clone() }),
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));
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}
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api::Request::MoveToken { token_id, x, y } => {
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