PROGRESS! mostly ui, got admin stuff
This commit is contained in:
parent
2658f3d28c
commit
e730f9a870
6 changed files with 198 additions and 68 deletions
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@ -110,11 +110,17 @@ tavern.onlogin = (s) => {
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let game = document.getElementById('game');
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login.style.display = 'none';
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game.style.display = 'flex';
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document.getElementById('admin-panel-button').style.display = tavern.admin ? 'block' : 'none';
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}
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else {
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alert("Invalid username or password!");
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}
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}
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tavern.onclose = () => {
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document.getElementById('game-closed-screen').style.display = 'flex';
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document.getElementById('login-screen').style.display = 'none';
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document.getElementById('game').style.display = 'none';
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}
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tavern.onmessage = (m) => {
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console.log(m);
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let msg = document.createElement('div');
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@ -216,7 +222,31 @@ tavern.onscenelist = (list) => {
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let div = document.getElementById('scene-list');
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div.innerHTML = '';
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for (let scene of list.scenes) {
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div.innerHTML += `<button onclick='tavern.get_scene(${scene[0]});'>${scene[1]}</button>`;
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let row = document.createElement('div');
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row.style.display = 'flex';
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row.style.gap = '2px';
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row.style.background = 'transparent';
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row.innerHTML = `<button onclick='tavern.get_scene(${scene[0]});'>${scene[1]}</button>`;
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if (tavern.admin) {
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row.innerHTML += `<button onclick='tavern.show_scene(${scene[0]});'>Force</button>`;
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row.innerHTML += `<button onclick='tavern.set_scene_visible(${scene[0]}, !${scene[2]});'>${scene[2] ? 'Hide' : 'Show'}</button>`;
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}
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div.appendChild(row);
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}
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}
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tavern.onconnectedplayers = (connected) => {
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console.log(connected);
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// no reason to update the list of kick players if not an admin
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if (tavern.admin) {
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let select = document.getElementById('admin-kick-name');
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Array.from(select.children).filter(c => c.tagName == 'OPTION').forEach(c => select.removeChild(c));
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connected.forEach(p => {
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let opt = document.createElement('option');
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opt.value = p;
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opt.innerText = p;
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opt.selected = select.children.length == 0;
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select.appendChild(opt);
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});
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}
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}
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function onLoginClick() {
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@ -8,6 +8,17 @@
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</head>
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<body onload="init()">
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<!-- GAME SERVER CLOSED PAGE -->
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<div id="game-closed-screen" style="display: none; justify-content: center; width: 100%; height: 100%;">
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<div style="display: flex; justify-content: center; flex-direction: column; gap: 4px;">
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<h1>Disconnected from game server</h1>
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<p>
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This could be either because the game server got shutdown,
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internet is out,
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or you got kicked for some reason
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</p>
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</div>
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</div>
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<!-- LOGIN PAGE -->
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<div id="login-screen" style="display: flex; justify-content: center; width: 100%; height: 100%;">
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<div style="display: flex; justify-content: center; flex-direction: column; gap: 4px;">
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@ -59,9 +70,11 @@
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</div>
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</div>
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<div
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style="position: absolute; top: 10px; right: 10px; color: black; z-index: 5; display: flex; flex-direction: row;">
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style="position: absolute; top: 10px; right: 10px; color: black; z-index: 5; display: flex; flex-direction: row; gap: 4px;">
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<button style="background-color: #ffffd6;" onclick="showHideDiv('settings-window')"><b>s</b></button>
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<button style="background-color: #ffffd6;" onclick="showHideDiv('initiative-tracker')"><b>i</b></button>
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<button id="admin-panel-button" style="background-color: #ffffd6;"
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onclick="showHideDiv('admin-panel')">Admin</button>
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</div>
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<div id="map" style="position:absolute; transform-origin: top left; user-select: none;">
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<img id="map-background" onload="updateGrid()" onerror="alert('Failed loading map')">
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@ -69,62 +82,80 @@
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</svg>
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</div>
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</div>
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</div>
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<!-- FLOATY (game view) WINDOWS -->
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<div id="msg-context-menu" class="chat-message">
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<ul>
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<li>Delete (TODO)</li>
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</ul>
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</div>
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<div id="initiative-tracker" style="position: absolute; background-color: #ffffd6; color:black; display: none;
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flex-direction: column; top: 40px; right: 8px; padding: 8px; border-radius: 8px;">
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<div style="min-width: 150px; user-select: none; display: flex;"
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onmousedown="onMoveableDivMouseDown(event, 'initiative-tracker')">
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<h3 style="flex-grow: 1; margin: 8px 0;">Initiative</h3>
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<!-- it looks bad, for now just click the 'open initiative tracker' button again -->
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<button onclick="document.getElementById('initiative-tracker').style.display = 'none';"
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style="height: fit-content; align-self: center; background-color: transparent; font-size: 20px; border: 0;">
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X
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</button>
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<!-- FLOATY (game view) WINDOWS -->
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<div id="msg-context-menu" class="chat-message">
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<ul>
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<li>Delete (TODO)</li>
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</ul>
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</div>
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<hr style="width: 100%; margin: 0px; align-self: center;" />
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<div>
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aaaa
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<div id="initiative-tracker" style="position: absolute; background-color: #ffffd6; color:black; display: none;
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flex-direction: column; top: 40px; right: 8px; padding: 8px; border-radius: 8px;">
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<div style="min-width: 150px; user-select: none; display: flex;"
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onmousedown="onMoveableDivMouseDown(event, 'initiative-tracker');">
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<h3 style="flex-grow: 1; margin: 8px 0;">Initiative</h3>
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<!-- it looks bad, for now just click the 'open initiative tracker' button again -->
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<button class="exit-button"
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onclick="document.getElementById('initiative-tracker').style.display = 'none';">
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X
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</button>
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</div>
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<hr style="width: 100%; margin: 0px; align-self: center;" />
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<div>
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aaaa
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</div>
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<div>
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bbbb
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</div>
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<div>
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cccc
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</div>
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</div>
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<div>
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bbbb
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<div id="settings-window" style="position: absolute; background-color: #ffffd6; color:black; display: none;
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flex-direction: column; top: 40px; right: 8px; padding: 8px; border-radius: 8px;">
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<div style="min-width: 150px; user-select: none; display: flex;"
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onmousedown="onMoveableDivMouseDown(event, 'settings-window')">
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<h3 style="flex-grow: 1; margin: 8px 0;">Settings</h3>
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<!-- it looks bad, for now just click the 'open initiative tracker' button again -->
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<button class="exit-button"
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onclick="document.getElementById('settings-window').style.display = 'none';">
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X
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</button>
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</div>
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<hr style="width: 100%; margin: 0px; align-self: center;" />
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<div style="display: grid; grid-template-columns: auto auto; gap: 16px; margin-top: 8px;">
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<div>Grid width</div>
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<input id="settings-grid-width" type="number" onchange="updateGridWidth(event.target.value)"
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style="width: 55px;">
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<div>Grid color</div>
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<input id="settings-grid-color" type="color" onchange="updateGridColor(event.target.value)">
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<div>Grid type</div>
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<select id="settings-grid-type" onchange="updateGridDashType(event.target.selectedIndex)"
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style="width: 140px;">
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<option value="0" selected>Solid</option>
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<option value="1">Cross</option>
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<option value="2">Hollow cross</option>
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<option value="3">Large hollow cross</option>
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<option value="4">Squire</option>
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</select>
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</div>
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</div>
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<div>
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cccc
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</div>
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</div>
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<div id="settings-window" style="position: absolute; background-color: #ffffd6; color:black; display: none;
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flex-direction: column; top: 40px; right: 8px; padding: 8px; border-radius: 8px;">
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<div style="min-width: 150px; user-select: none; display: flex;"
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onmousedown="onMoveableDivMouseDown(event, 'settings-window')">
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<h3 style="flex-grow: 1; margin: 8px 0;">Settings</h3>
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<!-- it looks bad, for now just click the 'open initiative tracker' button again -->
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<button onclick="document.getElementById('settings-window').style.display = 'none';"
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style="height: fit-content; align-self: center; background-color: transparent; font-size: 20px; border: 0;">
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X
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</button>
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</div>
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<hr style="width: 100%; margin: 0px; align-self: center;" />
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<div style="display: grid; grid-template-columns: auto auto; gap: 16px; margin-top: 8px;">
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<div>Grid width</div>
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<input id="settings-grid-width" type="number" onchange="updateGridWidth(event.target.value)"
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style="width: 55px;">
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<div>Grid color</div>
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<input id="settings-grid-color" type="color" onchange="updateGridColor(event.target.value)">
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<div>Grid type</div>
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<select id="settings-grid-type" onchange="updateGridDashType(event.target.selectedIndex)"
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style="width: 140px;">
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<option value="0" selected>Solid</option>
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<option value="1">Cross</option>
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<option value="2">Hollow cross</option>
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<option value="3">Large hollow cross</option>
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<option value="4">Squire</option>
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</select>
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<div id="admin-panel" style="position: absolute; background-color: #ffffd6; color:black; display: none;
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flex-direction: column; top: 40px; right: 8px; padding: 8px; border-radius: 8px;">
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<div style="min-width: 150px; user-select: none; display: flex;"
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onmousedown="onMoveableDivMouseDown(event, 'admin-panel')">
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<h3 style="flex-grow: 1; margin: 8px 0;">Admin</h3>
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<!-- it looks bad, for now just click the 'open initiative tracker' button again -->
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<button class="exit-button" onclick="document.getElementById('admin-panel').style.display = 'none';">
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X
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</button>
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</div>
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<hr style="width: 100%; margin: 0px; align-self: center;" />
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<div style="display: grid; grid-template-columns: auto auto; gap: 16px; margin-top: 8px;">
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<button onclick="tavern.save()">Save</button>
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<button onclick="tavern.shutdown()">Shutdown</button>
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<select id="admin-kick-name"></select>
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<button onclick="tavern.kick(document.getElementById('admin-kick-name').value)">Kick</button>
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</div>
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</div>
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</div>
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</body>
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@ -102,13 +102,21 @@ body {
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top: 10px;
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left: 5px;
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z-index: 5;
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border-color: black;
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border-width: 2px;
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border-color: transparent;
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border-width: 0px;
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border-style: solid;
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background-color: black;
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background-color: transparent;
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}
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#scene-list button {
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background-color: wheat;
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border-width: 0px;
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}
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.exit-button {
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height: fit-content;
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align-self: center;
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background-color: transparent;
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font-size: 20px;
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border: 0;
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}
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@ -1,7 +1,21 @@
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class Tavern {
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// Callback definitions!
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onlogin = (_loggedIn) => { };
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onmessage = (_message) => { };
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onspawntoken = (_spawnToken) => { };
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onmovetoken = (_moveToken) => { };
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onshowscene = (_scene) => { };
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onscenelist = (_sceneList) => { };
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onconnectedplayers = (_playersList) => { };
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constructor() {
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this.socket = new WebSocket('ws:/' + window.location.host + '/ws');
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this.socket.onopen = () => this.connected = true;
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this.socket.onclose = () => {
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this.connected = false;
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this.loggedIn = false;
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this.call(this.onclose);
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};
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this.msgs = [];
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this.connected = false;
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this.loggedIn = false;
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@ -36,6 +50,9 @@ class Tavern {
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if (m.scene_list) {
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this.call(this.onscenelist, m.scene_list);
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}
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if (m.connected_players) {
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this.call(this.onconnectedplayers, m.connected_players);
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}
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}
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}
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call(f, ...args) {
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@ -101,7 +118,7 @@ class Tavern {
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}
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get_scene = (id) => {
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if (!this.connected || this.loggedIn) { return; }
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this.socket.send(JSON.stringify({ get_scene: { id: id } }))
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this.socket.send(JSON.stringify({ get_scene: { scene: id } }))
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}
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get_scene_list = () => {
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if (!this.connected || this.loggedIn) { return; }
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@ -120,9 +137,25 @@ class Tavern {
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this.socket.send(JSON.stringify({ create_scene: { title: title } }));
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}
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shutdown = () => {
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if (!this.connected || this.loggedIn) { return; }
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if (!this.connected || this.loggedIn || !this.admin) { return; }
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this.socket.send(JSON.stringify('shutdown'));
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}
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save = () => {
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if (!this.connected || this.loggedIn || !this.admin) { return; }
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this.socket.send(JSON.stringify('save'));
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}
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kick = (id) => {
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if (!this.connected || this.loggedIn || !this.admin) { return; }
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this.socket.send(JSON.stringify({ kick: id }));
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}
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show_scene = (id) => {
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if (!this.connected || this.loggedIn || !this.admin) { return; }
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this.socket.send(JSON.stringify({ show_scene: { scene: id } }));
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}
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set_scene_visible = (id, visible) => {
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if (!this.connected || this.loggedIn || !this.admin) { return; }
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this.socket.send(JSON.stringify({ set_scene_visible: { scene: id, visible: visible } }));
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}
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}
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const tavern = new Tavern();
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@ -16,6 +16,7 @@ pub enum Request {
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Login(login::LoginRequest),
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Quit,
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Kick(String),
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Save,
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Shutdown,
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// Character stuff
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CreateCharacter,
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@ -57,12 +58,15 @@ pub enum Request {
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grid_cell_size: f32,
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grid_offset: [f32; 2],
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},
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SceneSetVisible {
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SetSceneVisible {
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scene: usize,
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visible: bool,
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},
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GetScene {
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id: usize,
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scene: usize,
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},
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ShowScene {
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scene: usize,
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},
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/// TODO: Perhaps remove it, as the client should auto get it on login and on scene list updates
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GetSceneList,
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@ -101,7 +105,7 @@ pub enum Response {
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grid_offset: Option<[f32; 2]>,
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},
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SceneList {
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scenes: Vec<(usize, String)>,
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scenes: Vec<(usize, String, bool)>,
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},
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MoveToken {
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token_id: usize,
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@ -110,6 +114,7 @@ pub enum Response {
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},
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SpawnToken(SpawnToken),
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CharacterCreated(usize),
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ConnectedPlayers(Vec<String>),
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Quit {
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id: String,
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},
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33
src/lib.rs
33
src/lib.rs
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@ -69,6 +69,7 @@ impl GameServer {
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}
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pub async fn save(&self) {
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println!("Saving game data!");
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let _ = tokio::fs::create_dir("data").await;
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if let Ok(json) = serde_json::to_string(self) {
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let _ = tokio::fs::write(GAME_SAVE_FILE, json.as_bytes()).await;
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@ -108,6 +109,8 @@ impl GameServer {
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// Send the list of scenes and chat history and such
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_ = broadcast.send((SendTo::User(login.username.clone()), self.get_scene_list(admin)));
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_ = broadcast.send((SendTo::User(login.username.clone()), self.get_last_messages(50)));
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let c = self.users.keys().cloned().collect();
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_ = broadcast.send((SendTo::All, api::Response::ConnectedPlayers(c)))
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} else {
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_ = broadcast.send((
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SendTo::User(id.clone()),
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@ -163,11 +166,26 @@ impl GameServer {
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}
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}
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}
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api::Request::GetScene { id: scene_id } => {
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if let Some(response) = self.get_scene(&id, scene_id) {
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api::Request::GetScene { scene } => {
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if let Some(response) = self.get_scene(&id, scene) {
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_ = broadcast.send((SendTo::User(id), response));
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}
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}
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api::Request::ShowScene { scene } => {
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if self.is_admin(&id) {
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if let Some(s) = self.game.get_scene_mut(scene) {
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// Force visible to players
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if !s.visible_to_users {
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s.visible_to_users = true;
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_ = broadcast.send((SendTo::AllBut(id.clone()), self.get_scene_list(false)));
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_ = broadcast.send((SendTo::User(id.clone()), self.get_scene_list(true)));
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}
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}
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if let Some(response) = self.get_scene(&id, scene) {
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_ = broadcast.send((SendTo::All, response))
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}
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}
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}
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api::Request::CreateScene { title } => {
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if self.is_admin(&id) {
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self.game.create_scene(title);
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@ -197,7 +215,7 @@ impl GameServer {
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}
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}
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}
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api::Request::SceneSetVisible { scene, visible } => {
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api::Request::SetSceneVisible { scene, visible } => {
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if self.is_admin(&id) {
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self.game.scene_visible(scene, visible);
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_ = broadcast.send((SendTo::AllBut(id.clone()), self.get_scene_list(false)));
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||||
|
@ -272,19 +290,24 @@ impl GameServer {
|
|||
if self.users.contains_key(&id) {
|
||||
self.users.remove(&id);
|
||||
}
|
||||
_ = broadcast.send((SendTo::All, api::Response::Quit { id }));
|
||||
// _ = broadcast.send((SendTo::All, api::Response::Quit { id }));
|
||||
let c = self.users.keys().cloned().collect();
|
||||
_ = broadcast.send((SendTo::All, api::Response::ConnectedPlayers(c)))
|
||||
}
|
||||
api::Request::Kick(id) => {
|
||||
if self.users.contains_key(&id) {
|
||||
self.users.remove(&id);
|
||||
}
|
||||
_ = broadcast.send((SendTo::User(id), api::Response::Shutdown));
|
||||
let c = self.users.keys().cloned().collect();
|
||||
_ = broadcast.send((SendTo::All, api::Response::ConnectedPlayers(c)))
|
||||
}
|
||||
api::Request::Shutdown => {
|
||||
if self.is_admin(&id) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
api::Request::Save => self.save().await,
|
||||
api::Request::CharacterDisplay { id: _ } => {}
|
||||
api::Request::CharacterInputs { id: _ } => todo!(),
|
||||
api::Request::CharacterGetField { id: _, field: _ } => todo!(),
|
||||
|
@ -313,7 +336,7 @@ impl GameServer {
|
|||
.map(|id| self.game.get_scene(*id).map(|s| (id, s)))
|
||||
.flatten()
|
||||
.filter(|(_, scene)| admin || scene.visible_to_users)
|
||||
.map(|(id, s)| (*id, s.title.to_string()))
|
||||
.map(|(id, s)| (*id, s.title.to_string(), s.visible_to_users))
|
||||
.collect::<Vec<_>>();
|
||||
api::Response::SceneList { scenes }
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue