2D level editor
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2022-09-08 20:23:50 +03:00
assets/shaders ntoes for shapes and grid fills screen 2022-08-25 18:21:28 +03:00
src UNDO/REDO FINALLY DONE 2022-09-08 20:23:50 +03:00
.gitignore I MADE A GRID USING WGSL 2022-08-24 19:37:07 +03:00
Cargo.lock IMPORT AND EXPORT 2022-08-30 17:54:08 +03:00
Cargo.toml IMPORT AND EXPORT 2022-08-30 17:54:08 +03:00
LICENSE Initial commit 2022-07-27 09:19:04 +00:00
README.md UNDO/REDO FINALLY DONE 2022-09-08 20:23:50 +03:00

shape_maker

Mostly a working level editor, why should you use it? because it exists and allows to make levels without tilemaps...

Usage

Left mouse click for mostly everything, when creating a shape you it will build the shape as you go(giving you a visual indicator).

If you want to cancel a shape mid-build you can right click to undo the shape

When an item is selected in the items tree window(will be written in gold), clicking X will delete it

TODO

  • Pick default color for shapes
  • Undo/Redo history(ctrl + Z/ctrl + shift + Z)
  • Select item by clicking/double clicking on the relevant shape/image

Quality of life todo

  • Double click on shape in tree view will center the relevant shape
  • Grab shapes instead of center points
  • Reorder items tree
  • Allow for more types of export/import
  • Allow to set a relative export path for images(also allow to select when importing/save it in the saved file)
  • Group shapes/images under an empty/another object with an actual tree view

Maybe, just maybe todo

  • Duplicate shapes/images