2D level editor
src | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
LICENSE | ||
README.md |
shape_maker
Eventually, this will be a level editor... But until then, I guess it's just fun?
TODO
- Items tree view showing all shapes with their child nodes and purposes(maybe location and such as well?)
- Change shape name in tree view
- Delete shapes in tree view - I should probably make it ask for confirmation...
- Highlight opened shapes in the tree(maybe allow only 1 opened shape? - I dont think egui allows me to do that)
- Drag camera around
- Zome in/out
- Import images:
- Insert images
- Show images in tree view
- Show/Hide images
- Move/Drag images around
- Control images Z value(so we could reorder them)
- Delete images
- Name images
- Duplicate images(and also shapes maybe?)?
- Show hide shapes
- Control shape Z value
- Snap to grid
- Change grid size
- Show/Hide grid(also make a visible grid in the first place)
- Save? (maybe just import and export directly?)
- Export
- Import
Quality of life todo
- Double click on shape in tree view will center the relevant shape
- Grab shapes instead of center points
Maybe, just maybe todo
- Group shapes/images under an empty/another object