47 lines
1.5 KiB
C
47 lines
1.5 KiB
C
#include "ui.h"
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#include "vec.h"
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#include <GL/freeglut_std.h>
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#include <GL/freeglut_ext.h>
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#include <GL/glut.h>
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#include <GL/gl.h>
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#include <stdio.h>
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void ui_button_draw(ui_button* b) {
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printf("drawing button %p\n", b);
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int wWidth = glutGet(GLUT_WINDOW_WIDTH);
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int wHeight = glutGet(GLUT_WINDOW_HEIGHT);
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vec3 pos = vec3_add(b->position.absolute, vec3_new(b->position.relative.x * wWidth, b->position.relative.y * wHeight, 0.0));
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vec3 ext = b->size;
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glColor3f(1.0, 1.0, 1.0);
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glBegin(GL_QUADS);
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glVertexVec(pos);
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glVertex3f(pos.x + ext.x, pos.y, pos.z);
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glVertexVec(vec3_add(pos, ext));
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glVertex3f(pos.x, pos.y + ext.y, pos.z);
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glEnd();
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// Draw text if needed
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if(b->text != NULL) {
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glColor3f(0.0, 0.0, 0.0);
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// Get text size
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int textWidth = glutBitmapLength(GLUT_BITMAP_TIMES_ROMAN_24, (unsigned char*)b->text);
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int textHeight = glutBitmapHeight(GLUT_BITMAP_TIMES_ROMAN_24);
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// set raster position - not gonna take into account multiple line text buttons
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vec3 rPos = vec3_add(pos, vec3_mult(ext, 0.5));
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rPos.x -= textWidth * 0.5;
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rPos.y -= textHeight * 0.25;
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glRasterPos3f(rPos.x, rPos.y, rPos.z);
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glutBitmapString(GLUT_BITMAP_TIMES_ROMAN_24, (unsigned char*)b->text);
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}
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}
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char ui_button_mouse_over(ui_button* b) {
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return 0;
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}
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void ui_slider_draw(ui_slider* s) {
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}
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char ui_slider_mouse_over(ui_slider* s) {
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return 0;
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} |