add scene management (create/delete)

This commit is contained in:
Rusty Striker 2025-07-28 18:57:20 +03:00
parent e730f9a870
commit 8f5f82ff31
Signed by: RustyStriker
GPG key ID: 87E4D691632DFF15
6 changed files with 58 additions and 0 deletions

View file

@ -230,9 +230,21 @@ tavern.onscenelist = (list) => {
if (tavern.admin) {
row.innerHTML += `<button onclick='tavern.show_scene(${scene[0]});'>Force</button>`;
row.innerHTML += `<button onclick='tavern.set_scene_visible(${scene[0]}, !${scene[2]});'>${scene[2] ? 'Hide' : 'Show'}</button>`;
// TODO: Add a confirmation dialog
row.innerHTML += `<button onclick='tavern.delete_scene(${scene[0]})'>Delete</button>`;
}
div.appendChild(row);
}
// Add create scene button at the end
if (tavern.admin) {
let b = document.createElement('button');
b.innerText = 'Create scene';
b.onclick = () => {
document.getElementById('create-scene-title').value = '';
document.getElementById('create-scene-popup').style.display = 'flex';
}
div.appendChild(b);
}
}
tavern.onconnectedplayers = (connected) => {
console.log(connected);
@ -380,4 +392,9 @@ function onMoveableDivMouseUp(e, id) {
function showHideDiv(id) {
let div = document.getElementById(id);
div.style.display = div.style.display == 'none' ? 'flex' : 'none';
}
function createSceneAndHidePopup() {
document.getElementById('create-scene-popup').style.display = 'none'
let title = document.getElementById('create-scene-title').value;
tavern.create_scene(title.value);
}

View file

@ -69,6 +69,24 @@
</div>
</div>
</div>
<div id="create-scene-popup"
style="display:none; justify-content: center; width: 100%; height: 100%; background-color: transparent; position: absolute; z-index: 10; top: 0px; left: 0px">
<div style="display:flex; width: auto; justify-content: center; flex-direction: column;">
<div
style="display: flex; height: fit-content; flex-direction: column; background-color: #ffffd6; color: black; border: black solid 1px; padding: 8px; border-radius: 8px;">
<h3 id="dice-roll-title" style="align-self: center;">
Create scene
</h3>
<div style="display: grid; grid-template-columns: auto auto; gap: 16px; margin-top: 8px;">
<p>Title:</p>
<input type="text" id="create-scene-title">
<button
onclick="document.getElementById('create-scene-popup').style.display = 'none'">Cancel</button>
<button onclick="createSceneAndHidePopup()">Create</button>
</div>
</div>
</div>
</div>
<div
style="position: absolute; top: 10px; right: 10px; color: black; z-index: 5; display: flex; flex-direction: row; gap: 4px;">
<button style="background-color: #ffffd6;" onclick="showHideDiv('settings-window')"><b>s</b></button>

View file

@ -136,6 +136,10 @@ class Tavern {
if (!this.connected || this.loggedIn) { return; }
this.socket.send(JSON.stringify({ create_scene: { title: title } }));
}
delete_scene = (scene) => {
if (!this.connected || this.loggedIn) { return; }
this.socket.send(JSON.stringify({ delete_scene: { scene: scene } }));
}
shutdown = () => {
if (!this.connected || this.loggedIn || !this.admin) { return; }
this.socket.send(JSON.stringify('shutdown'));

View file

@ -53,6 +53,9 @@ pub enum Request {
CreateScene {
title: String,
},
DeleteScene {
scene: usize,
},
SetSceneGrid {
scene: usize,
grid_cell_size: f32,

View file

@ -189,6 +189,10 @@ impl<'a, C: Character<A> + Serialize + Deserialize<'a>, A: entry::GameEntry + Se
},
);
}
/// Deletes a scene and returns true if the scene existed
pub fn delete_scene(&mut self, scene: usize) -> Option<Scene> {
self.scenes.remove(&scene)
}
pub fn scene_visible(&mut self, scene: usize, visible: bool) {
if let Some(scene) = self.scenes.get_mut(&scene) {

View file

@ -193,6 +193,18 @@ impl GameServer {
_ = broadcast.send((SendTo::User(id), scenes));
}
}
api::Request::DeleteScene { scene } => {
if self.is_admin(&id) {
if let Some(scene) = self.game.delete_scene(scene) {
if scene.visible_to_users {
// Only update the players if they knew the scene existed
_ = broadcast.send((SendTo::AllBut(id.clone()), self.get_scene_list(false)));
}
// but always update the admin
_ = broadcast.send((SendTo::User(id), self.get_scene_list(true)));
}
}
}
api::Request::SetSceneGrid {
grid_cell_size,
grid_offset,