166 lines
5.1 KiB
JavaScript
166 lines
5.1 KiB
JavaScript
class Tavern {
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// Callback definitions!
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onlogin = (_loggedIn) => { };
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onmessage = (_message) => { };
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onspawntoken = (_spawnToken) => { };
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onmovetoken = (_moveToken) => { };
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onshowscene = (_scene) => { };
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onscenelist = (_sceneList) => { };
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onconnectedplayers = (_playersList) => { };
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constructor() {
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this.socket = new WebSocket('ws:/' + window.location.host + '/ws');
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this.socket.onopen = () => this.connected = true;
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this.socket.onclose = () => {
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this.connected = false;
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this.loggedIn = false;
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this.call(this.onclose);
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};
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this.msgs = [];
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this.connected = false;
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this.loggedIn = false;
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this.admin = false;
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this.socket.onmessage = (m) => {
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m = JSON.parse(m.data);
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console.log(m);
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if (m.login) {
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this.socket.loggedIn = m.login.success;
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this.admin = m.login.admin;
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this.call(this.onlogin, this.socket.loggedIn);
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}
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if (m.message) {
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this.add_msg_to_history(m.message);
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this.call(this.onmessage, m.message);
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}
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if (m.get_chat_history) {
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m.get_chat_history.forEach(msg => {
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this.add_msg_to_history(msg);
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this.call(this.onmessage, msg);
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});
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}
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if (m.spawn_token) {
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this.call(this.onspawntoken, m.spawn_token);
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}
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if (m.move_token) {
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this.call(this.onmovetoken, m.move_token);
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}
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if (m.show_scene) {
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this.call(this.onshowscene, m.show_scene);
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}
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if (m.scene_list) {
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this.call(this.onscenelist, m.scene_list);
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}
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if (m.connected_players) {
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this.call(this.onconnectedplayers, m.connected_players);
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}
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}
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}
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call(f, ...args) {
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if (typeof (f) == "function") {
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f(...args);
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}
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}
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add_msg_to_history = (m) => {
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let id = m.id - 1;
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if (id >= 0) {
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if (id < this.msgs.length) {
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if (this.msgs[id].id == id + 1) {
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this.msgs[id] = m;
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}
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else {
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for (let i = 0; i < this.msgs.length; i += 1) {
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if (this.msgs[i].id > id) {
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this.msgs.splice(i, 0, m);
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break;
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}
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}
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}
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}
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else {
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this.msgs.push(m)
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}
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}
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}
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login = (username, password) => {
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if (!this.connected || this.loggedIn) { return false; }
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this.socket.send(JSON.stringify({ login: { username, password } }));
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}
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simple_msg = (msg, token) => {
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if (!this.connected || this.loggedIn) { return false; }
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this.socket.send(JSON.stringify({ message: { text: msg, character: token ?? "" } }));
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}
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edit_msg = (new_text, id) => {
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if (id <= this.msgs.length && id > 0) {
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let msg = this.msgs[id - 1];
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msg.text = new_text;
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this.socket.send(JSON.stringify({ message: msg }));
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}
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}
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get_chat_history = (from, amount) => {
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if (!this.connected || this.loggedIn) { return false; }
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this.socket.send(JSON.stringify({ get_chat_history: { from: from, amount: amount } }))
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}
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get_last_msgs = (amount) => {
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if (!this.connected || this.loggedIn) { return false; }
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this.socket.send(JSON.stringify({ get_last_messages: { amount: amount } }))
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}
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get_tokens = (mapId) => {
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if (!this.connected || this.loggedIn) { return false; }
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this.socket.send(JSON.stringify({ get_tokens: { scene: mapId } }));
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}
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move_token = (id, x, y) => {
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if (!this.connected || this.loggedIn) { return false; }
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this.socket.send(JSON.stringify({ move_token: { token_id: id, x: x, y: y } }));
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}
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action_result = (name, source, targets, results) => {
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if (!this.connected || this.loggedIn) { return false; }
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this.socket.send(JSON.stringify({ action_result: { name: name, source: source ?? '', targets: targets ?? [], results: results } }));
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}
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get_scene = (id) => {
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if (!this.connected || this.loggedIn) { return; }
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this.socket.send(JSON.stringify({ get_scene: { scene: id } }))
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}
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get_scene_list = () => {
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if (!this.connected || this.loggedIn) { return; }
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this.socket.send(JSON.stringify('get_scene_list'))
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}
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spawn_token = (scene, character, x, y, img_path, visible_to_players) => {
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if (!this.connected || this.loggedIn) { return; }
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this.socket.send(JSON.stringify({
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spawn_token: {
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map_id: scene, character: character, x: x, y: y, img_path: img_path, visible_to_players: visible_to_players
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}
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}));
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}
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create_scene = (title) => {
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if (!this.connected || this.loggedIn) { return; }
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this.socket.send(JSON.stringify({ create_scene: { title: title } }));
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}
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delete_scene = (scene) => {
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if (!this.connected || this.loggedIn) { return; }
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this.socket.send(JSON.stringify({ delete_scene: { scene: scene } }));
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}
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shutdown = () => {
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if (!this.connected || this.loggedIn || !this.admin) { return; }
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this.socket.send(JSON.stringify('shutdown'));
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}
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save = () => {
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if (!this.connected || this.loggedIn || !this.admin) { return; }
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this.socket.send(JSON.stringify('save'));
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}
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kick = (id) => {
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if (!this.connected || this.loggedIn || !this.admin) { return; }
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this.socket.send(JSON.stringify({ kick: id }));
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}
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show_scene = (id) => {
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if (!this.connected || this.loggedIn || !this.admin) { return; }
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this.socket.send(JSON.stringify({ show_scene: { scene: id } }));
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}
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set_scene_visible = (id, visible) => {
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if (!this.connected || this.loggedIn || !this.admin) { return; }
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this.socket.send(JSON.stringify({ set_scene_visible: { scene: id, visible: visible } }));
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}
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}
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const tavern = new Tavern();
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