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2024-10-12 15:07:16 +03:00
assets make initiative tracker window that is moveable 2024-10-12 15:06:32 +03:00
src add AccessLevel stuff to charactersheet trait 2024-10-12 15:07:07 +03:00
tavern_macros add AccessLevel stuff to charactersheet trait 2024-10-12 15:07:07 +03:00
.gitignore I DID STUFF, GOD A PROC MACRO AND SHIT 2024-09-22 23:46:51 +03:00
Cargo.lock some tokens stuff (ye i started to work on the map, also i 'fixed' the context menu for msgs but still needs to be impl-ed) 2024-10-08 19:55:48 +03:00
Cargo.toml some tokens stuff (ye i started to work on the map, also i 'fixed' the context menu for msgs but still needs to be impl-ed) 2024-10-08 19:55:48 +03:00
db.md allow sending resposne to specific id 2024-10-02 13:04:33 +03:00
readme.md make readme into a todo feature list 2024-10-12 15:07:16 +03:00
reqs.md i did some stuff, honestly it starts to build pretty well if i might sayy 2024-09-28 20:13:11 +03:00
table_data.md I DID STUFF, GOD A PROC MACRO AND SHIT 2024-09-22 23:46:51 +03:00

WTF how do i implement a game???

Features

[x] Simple chat [ ] Simple map view with moveable tokens [ ] spawn tokens [x] move tokens [ ] change map [ ] show grid [ ] multiple maps [ ] Chat actions [x] Define chat action [x] show roll dialog on chat aciton [ ] send action roll and get result [ ] allow modify action roll stuff [ ] allow adding custom rolls to action roll stuff [ ] Roll dice for no reason [ ] roll dice animation because its fun [ ] Character sheet [ ] Create new character sheet [ ] view sheet [ ] assign sheet (and character by extention) to user [ ] Display image [ ] Free move / Turn based movement [ ] clickable stuff [ ] only gm visible stuff (like traps and info stuff) [ ] combat fog [ ] Characters in current map/scene [ ] initiative tracker [ ] cards system (for a playstyle that relies less on the map)