shape_maker/README.md

1.9 KiB

shape_maker

Mostly a working level editor, why should you use it? because it exists and allows to make levels without tilemaps...

Usage

Left mouse click for mostly everything, when creating a shape you it will build the shape as you go(giving you a visual indicator).

If you want to cancel a shape mid-build you can right click to undo the shape

When an item is selected in the items tree window(will be written in gold), clicking X will delete it

TODO

  • Items tree view showing all shapes with their child nodes and purposes(maybe location and such as well?)
  • Change shape name in tree view
  • Delete shapes in tree view - I should probably make it ask for confirmation...
  • Highlight opened shapes in the tree(maybe allow only 1 opened shape? - I dont think egui allows me to do that)
  • Drag camera around
  • Zome in/out
  • Import images:
    • Insert images
    • Show images in tree view
    • Show/Hide images
    • Move/Drag images around
    • Control images Z value(so we could reorder them)
    • Delete images
    • Name images
    • Scale images
  • Show hide shapes
  • Control shape Z value
  • Snap to grid
  • Change grid size
  • Show/Hide grid(also make a visible grid in the first place)
  • Make grid fill the screen at all times
  • Comment/Editor note for shapes
  • Export
  • Import

Quality of life todo

  • Double click on shape in tree view will center the relevant shape
  • Grab shapes instead of center points
  • Reorder items tree
  • Select item by clicking/double clicking on the relevant shape/image
  • Allow for more types of export/import
  • Allow to set a relative export path for images(also allow to select when importing/save it in the saved file)

Maybe, just maybe todo

  • Group shapes/images under an empty/another object with an actual tree view
  • Duplicate shapes/images