shape_maker/README.md

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# shape_maker
Mostly a working level editor, why should you use it? because it exists and allows to make levels without tilemaps...
## Usage
Left mouse click for mostly everything, when creating a shape you it will build the shape as you go(giving you a visual indicator).
If you want to cancel a shape mid-build you can right click to undo the shape
When an item is selected in the items tree window(will be written in gold), clicking `X` will delete it
## TODO
- [x] Items tree view showing all shapes with their child nodes and purposes(maybe location and such as well?)
- [x] Change shape name in tree view
- [x] Delete shapes in tree view - I should probably make it ask for confirmation...
- [x] Highlight opened shapes in the tree(maybe allow only 1 opened shape? - I dont think egui allows me to do that)
- [x] Drag camera around
- [x] Zome in/out
- [x] Import images:
- [x] Insert images
- [x] Show images in tree view
- [x] Show/Hide images
- [x] Move/Drag images around
- [x] Control images Z value(so we could reorder them)
- [x] Delete images
- [x] Name images
- [x] Scale images
- [x] Show hide shapes
- [x] Control shape Z value
- [x] Snap to grid
- [x] Change grid size
- [x] Show/Hide grid(also make a visible grid in the first place)
- [x] Make grid fill the screen at all times
- [x] Comment/Editor note for shapes
- [x] Export
- [x] Import
## Quality of life todo
- [ ] Double click on shape in tree view will center the relevant shape
- [ ] Grab shapes instead of center points
- [ ] Reorder items tree
- [ ] Select item by clicking/double clicking on the relevant shape/image
- [ ] Allow for more types of export/import
- [ ] Allow to set a relative export path for images(also allow to select when importing/save it in the saved file)
## Maybe, just maybe todo
- [ ] Group shapes/images under an empty/another object with an actual tree view
- [ ] Duplicate shapes/images